Answer by Tim-Michels
You should check the Emission pane in the Inspector. There you will see **Bursts**, which can be used to achieve what you want. There's no autodestruct available anymore, so you need to destroy the...
View ArticleAnswer by tfrago01
Hi, Im new to unity and im trying to create a pong game where the ball will create sparks when it hits a wall. I've developed it so this happens but im not sure how to remove the particles through...
View ArticleAnswer by Bluestrike
You can attach this to the particle prefab you instatiate. var timer : float; function Start() { AutoDestruct(); } function AutoDestruct() { yield WaitForSeconds(timer); Destroy(gameObject); }
View ArticleAnswer by CG-DJ
If you uncheck looping, then it will make the particle system run its duration and then stop. Then all you have to do is Destroy the gameobject (as said above ;) after the duration is done. The...
View ArticleAnswer by mar10
@Bluestrike look @ the muzzle flash settings in the free unity particle pack in the asset store. https://www.assetstore.unity3d.com/en/#!/content/73777
View Article
More Pages to Explore .....