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Channel: Answers for "One shot effect in Particle System"
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Answer by Tim-Michels

You should check the Emission pane in the Inspector. There you will see **Bursts**, which can be used to achieve what you want. There's no autodestruct available anymore, so you need to destroy the...

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Answer by tfrago01

Hi, Im new to unity and im trying to create a pong game where the ball will create sparks when it hits a wall. I've developed it so this happens but im not sure how to remove the particles through...

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Answer by Bluestrike

You can attach this to the particle prefab you instatiate. var timer : float; function Start() { AutoDestruct(); } function AutoDestruct() { yield WaitForSeconds(timer); Destroy(gameObject); }

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Answer by CG-DJ

If you uncheck looping, then it will make the particle system run its duration and then stop. Then all you have to do is Destroy the gameobject (as said above ;) after the duration is done. The...

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Answer by mar10

@Bluestrike look @ the muzzle flash settings in the free unity particle pack in the asset store. https://www.assetstore.unity3d.com/en/#!/content/73777

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